adamstephenclark@gmail.com
Software – Photoshop, Blender
Freelance (October 2013 - Present)
Giant Sparrow (March 2021 - Present) – Concepts and visual development for unannounced title
Unity – Concepts and visual development for unannounced title
Artifact 5 – Concepts and visual development for unannounced title
Out of Bounds Games – Environment, character concepts and architectural tile-set designs for Hover Cabby
Nyamyam (May 2017 - June 2019) – Art director, visual development, concepts, promotional material, texture work and 2D FX for Astrologaster
Lion Game Lion – Concepts and illustrations for The Raid
Coatsink Software – Environment and prop designs for VR prototype
Spiral House – Environment and Prop designs for Troll&I
Previous In-House:
Magenta Software (October 2012 – September 2013)
Designed environments and props for an adventure game based on an existing IP
Published titles: Invizimals: The Lost Kingdom (Playstation 3) (2013)
FreeStyle Games (contract) (May 2012 –September 2012)
The position required involvement in prototyping; including game design ideas, concept art, UI and graphic design.
Published titles: SING Party (Wii U) - Responsible for designing various motion graphic sequences and icons.
Sony Liverpool (November 2007 – August 2011)
Primarily an environment concept artist, but also produced a variety of characters, props, vehicles, storyboards and matte paintings for a number of prototypes and cancelled projects.
Published titles: Motorstorm Apocalypse (Playstation 3), Wipeout 2048 (VITA)
Guerrilla Games (Internal Transfer) (March 2008 – August 2008)
Tasked with designing props.
Published titles: Killzone 2 (Playstation 3)